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🚗 Realistic Driving Mechanics

🚗 Realistic Driving Mechanics
Experience a physics-based movement system where every input matters. The vehicle features:

Weight & Momentum: Feel the car's mass as you accelerate and decelerate.

Realistic Steering: The front-wheel-drive logic requires you to manage your turning radius carefully, especially when reversing into tight spots.

Visual Cues: Functional brake lights and headlights help you navigate the urban lot.

đŸĸ Urban Environment
Asphalt & Concrete: Navigate a parking lot designed with realistic textures, road markings, and solid curbs.

Collision System: A high-precision hit-box system ensures that even a small "paint-rub" against a concrete barrier results in a mission failure.

Target Zones: Standardized yellow safety-marked parking bays that require you to be perfectly centered to pass.

đŸ•šī¸ How to Play:
Ignition: Click "START ENGINE" to begin your shift.

Drive: Use WASD or Arrow Keys (Desktop) or the On-Screen D-Pad (Mobile).

The Goal: Maneuver your vehicle entirely inside the yellow lines.

Finalize: You must come to a complete stop (zero speed) inside the box to trigger a successful park.

Caution: Hitting any wall or gray concrete curb will cause a crash

Code Snippet

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
    <title>Pro Parking Simulator</title>
    <style>
        :root {
            --ui-accent: #2ecc71;
            --ui-danger: #e74c3c;
            --asphalt: #2c3e50;
            --concrete: #95a5a6;
        }

        * {
            box-sizing: border-box;
            user-select: none;
            touch-action: none;
        }

        body {
            margin: 0;
            padding: 0;
            background-color: #1a1a1a;
            display: flex;
            align-items: center;
            justify-content: center;
            height: 100vh;
            width: 100vw;
            overflow: hidden;
            font-family: 'Segoe UI', Arial, sans-serif;
        }

        #game-container {
            position: relative;
            width: 100%;
            max-width: 900px;
            height: 100%;
            max-height: 650px;
            background: var(--asphalt);
            border: 8px solid #333;
            border-radius: 4px;
            box-shadow: 0 20px 50px rgba(0,0,0,0.5);
            overflow: hidden;
        }

        canvas {
            display: block;
            width: 100%;
            height: 100%;
        }

        .hud {
            position: absolute;
            top: 20px;
            left: 20px;
            right: 20px;
            display: flex;
            justify-content: space-between;
            pointer-events: none;
            z-index: 5;
        }

        .stat-box {
            background: rgba(255, 255, 255, 0.9);
            padding: 8px 15px;
            border-radius: 4px;
            border-bottom: 3px solid #ccc;
            color: #333;
            font-weight: 800;
            font-size: 0.9rem;
            text-transform: uppercase;
        }

        .overlay {
            position: absolute;
            inset: 0;
            background: rgba(0, 0, 0, 0.8);
            display: flex;
            flex-direction: column;
            align-items: center;
            justify-content: center;
            z-index: 10;
            text-align: center;
            color: white;
        }

        h1 {
            font-size: 3rem;
            margin: 0;
            text-transform: uppercase;
            font-style: italic;
            border-bottom: 4px solid var(--ui-accent);
        }

        .btn-action {
            margin-top: 25px;
            padding: 15px 50px;
            background: var(--ui-accent);
            border: none;
            color: white;
            font-size: 1.2rem;
            cursor: pointer;
            border-radius: 4px;
            transition: 0.2s;
            font-weight: bold;
            box-shadow: 0 4px 0 #27ae60;
        }

        .btn-action:hover {
            transform: translateY(-2px);
            box-shadow: 0 6px 0 #27ae60;
        }

        .btn-action:active {
            transform: translateY(2px);
            box-shadow: 0 0px 0 #27ae60;
        }

        .hidden { display: none !important; }

        #mobile-controls {
            position: absolute;
            bottom: 20px;
            width: 100%;
            display: flex;
            justify-content: space-between;
            padding: 0 20px;
            z-index: 5;
        }

        .ctrl-btn {
            width: 65px;
            height: 65px;
            background: rgba(255, 255, 255, 0.2);
            border: 2px solid white;
            border-radius: 50%;
            display: flex;
            align-items: center;
            justify-content: center;
            color: white;
            font-size: 1.5rem;
            backdrop-filter: blur(5px);
        }
    </style>
</head>
<body>

    <div id="game-container">
        <div class="hud">
            <div class="stat-box">LEVEL <span id="level-val">1</span></div>
            <div class="stat-box">TIME: <span id="time-val">0.0</span>s</div>
        </div>

        <div id="start-screen" class="overlay">
            <h1>PARKING SIM</h1>
            <p style="margin-top: 15px;">Precision Driving Challenge</p>
            <button class="btn-action" id="start-btn">START ENGINE</button>
        </div>

        <div id="win-screen" class="overlay hidden">
            <h1 style="color: var(--ui-accent); border-color: var(--ui-accent);">PARKED!</h1>
            <p id="level-result" style="font-size: 1.2rem; margin-top: 10px;"></p>
            <button class="btn-action" id="next-btn">NEXT LEVEL</button>
        </div>

        <div id="crash-screen" class="overlay hidden">
            <h1 style="color: var(--ui-danger); border-color: var(--ui-danger);">CRASH!</h1>
            <p style="margin-top: 10px;">Vehicle damaged. Please restart.</p>
            <button class="btn-action" id="retry-btn">RETRY</button>
        </div>

        <canvas id="gameCanvas"></canvas>

        <div id="mobile-controls">
            <div style="display: flex; gap: 10px;">
                <div class="ctrl-btn" id="btn-left">◀</div>
                <div class="ctrl-btn" id="btn-right">â–ļ</div>
            </div>
            <div style="display: flex; gap: 10px;">
                <div class="ctrl-btn" id="btn-up">▲</div>
                <div class="ctrl-btn" id="btn-down">â–ŧ</div>
            </div>
        </div>
    </div>

    <script>
        const canvas = document.getElementById('gameCanvas');
        const ctx = canvas.getContext('2d');
        const levelVal = document.getElementById('level-val');
        const timeVal = document.getElementById('time-val');
        
        let currentLevel = 1;
        let gameActive = false;
        let startTime = 0;
        let keys = {};
        let car, parkingZone, walls, curbs;

        const LEVELS = [
            {
                car: { x: 80, y: 325, angle: 0 },
                parking: { x: 700, y: 280, w: 120, h: 90 },
                curbs: [
                    { x: 0, y: 250, w: 400, h: 10 },
                    { x: 0, y: 400, w: 400, h: 10 },
                    { x: 500, y: 0, w: 10, h: 300 },
                    { x: 500, y: 400, w: 10, h: 250 }
                ]
            },
            {
                car: { x: 100, y: 100, angle: 0 },
                parking: { x: 700, y: 450, w: 120, h: 90 },
                curbs: [
                    { x: 0, y: 200, w: 700, h: 15 },
                    { x: 200, y: 350, w: 700, h: 15 }
                ]
            },
            {
                car: { x: 450, y: 80, angle: Math.PI/2 },
                parking: { x: 100, y: 500, w: 120, h: 90 },
                curbs: [
                    { x: 0, y: 200, w: 400, h: 15 },
                    { x: 500, y: 200, w: 400, h: 15 },
                    { x: 400, y: 400, w: 500, h: 15 }
                ]
            }
        ];

        class Car {
            constructor(x, y, angle) {
                this.x = x;
                this.y = y;
                this.angle = angle;
                this.speed = 0;
                this.acc = 0.12;
                this.friction = 0.97;
                this.maxSpeed = 3.5;
                this.width = 50;
                this.height = 26;
                this.steering = 0.035;
            }

            update() {
                if (keys['ArrowUp'] || keys['KeyW'] || keys['up']) this.speed += this.acc;
                if (keys['ArrowDown'] || keys['KeyS'] || keys['down']) this.speed -= this.acc;

                this.speed *= this.friction;
                if (Math.abs(this.speed) > this.maxSpeed) this.speed = this.maxSpeed * Math.sign(this.speed);
                if (Math.abs(this.speed) < 0.05) this.speed = 0;

                if (this.speed !== 0) {
                    const factor = this.speed > 0 ? 1 : -1;
                    const turnRadius = Math.min(1, Math.abs(this.speed) / 1.5);
                    if (keys['ArrowLeft'] || keys['KeyA'] || keys['left']) this.angle -= this.steering * factor * turnRadius;
                    if (keys['ArrowRight'] || keys['KeyD'] || keys['right']) this.angle += this.steering * factor * turnRadius;
                }

                this.x += Math.cos(this.angle) * this.speed;
                this.y += Math.sin(this.angle) * this.speed;

                if (this.x < 10 || this.x > canvas.width - 10 || this.y < 10 || this.y > canvas.height - 10) triggerCrash();
            }

            draw() {
                ctx.save();
                ctx.translate(this.x, this.y);
                ctx.rotate(this.angle);

                // Shadow
                ctx.fillStyle = 'rgba(0,0,0,0.3)';
                ctx.fillRect(-this.width/2 + 4, -this.height/2 + 4, this.width, this.height);

                // Car Body (Detailed drawing)
                ctx.fillStyle = '#e67e22'; // Sedan Orange
                ctx.fillRect(-this.width/2, -this.height/2, this.width, this.height);
                
                // Roof
                ctx.fillStyle = '#d35400';
                ctx.fillRect(-this.width/4, -this.height/2 + 3, this.width/1.6, this.height - 6);

                // Windows
                ctx.fillStyle = '#34495e';
                ctx.fillRect(0, -this.height/2 + 5, this.width/4, this.height - 10); // Front windshield
                ctx.fillRect(-this.width/4 + 2, -this.height/2 + 5, 4, this.height - 10); // Back

                // Headlights
                ctx.fillStyle = '#fff';
                ctx.fillRect(this.width/2 - 4, -this.height/2 + 2, 4, 6);
                ctx.fillRect(this.width/2 - 4, this.height/2 - 8, 4, 6);

                // Brake lights
                if (this.speed < 0 || keys['ArrowDown']) {
                    ctx.fillStyle = '#f00';
                    ctx.fillRect(-this.width/2, -this.height/2 + 2, 3, 6);
                    ctx.fillRect(-this.width/2, this.height/2 - 8, 3, 6);
                }

                ctx.restore();
            }

            getBounds() {
                // Simplified box for collision
                return { x: this.x - 22, y: this.y - 11, w: 44, h: 22 };
            }
        }

        function initLevel(lvlIdx) {
            const data = LEVELS[(lvlIdx - 1) % LEVELS.length];
            car = new Car(data.car.x, data.car.y, data.car.angle);
            parkingZone = data.parking;
            curbs = data.curbs;
            
            levelVal.innerText = lvlIdx;
            startTime = Date.now();
            gameActive = true;
            
            document.querySelectorAll('.overlay').forEach(el => el.classList.add('hidden'));
            requestAnimationFrame(gameLoop);
        }

        function checkCollision(rect1, rect2) {
            return rect1.x < rect2.x + rect2.w && rect1.x + rect1.w > rect2.x &&
                   rect1.y < rect2.y + rect2.h && rect1.y + rect1.h > rect2.y;
        }

        function triggerCrash() {
            gameActive = false;
            document.getElementById('crash-screen').classList.remove('hidden');
        }

        function triggerWin() {
            gameActive = false;
            const timeTaken = ((Date.now() - startTime) / 1000).toFixed(1);
            document.getElementById('level-result').innerText = `Completed in ${timeTaken}s`;
            document.getElementById('win-screen').classList.remove('hidden');
        }

        function gameLoop() {
            if (!gameActive) return;

            // Draw Asphalt
            ctx.fillStyle = '#2c3e50';
            ctx.fillRect(0, 0, canvas.width, canvas.height);

            // Draw Road Markings
            ctx.strokeStyle = 'rgba(255,255,255,0.1)';
            ctx.setLineDash([20, 20]);
            ctx.lineWidth = 2;
            for(let i=100; i<canvas.height; i+=150) {
                ctx.beginPath(); ctx.moveTo(0, i); ctx.lineTo(canvas.width, i); ctx.stroke();
            }
            ctx.setLineDash([]);

            // Draw Parking Spot
            ctx.strokeStyle = '#f1c40f'; // Safety Yellow
            ctx.lineWidth = 4;
            ctx.strokeRect(parkingZone.x, parkingZone.y, parkingZone.w, parkingZone.h);
            ctx.fillStyle = 'rgba(241, 196, 15, 0.1)';
            ctx.fillRect(parkingZone.x, parkingZone.y, parkingZone.w, parkingZone.h);

            // Draw Curbs/Obstacles
            ctx.fillStyle = '#7f8c8d'; // Concrete gray
            curbs.forEach(c => {
                ctx.fillRect(c.x, c.y, c.w, c.h);
                // Highlight top of curb
                ctx.fillStyle = '#bdc3c7';
                ctx.fillRect(c.x, c.y, c.w, 3);
                ctx.fillStyle = '#7f8c8d';

                if (checkCollision(car.getBounds(), c)) triggerCrash();
            });

            car.update();
            car.draw();

            // Win Check (Fully inside and stopped)
            const b = car.getBounds();
            const isInside = b.x > parkingZone.x && b.x + b.w < parkingZone.x + parkingZone.w &&
                             b.y > parkingZone.y && b.y + b.h < parkingZone.y + parkingZone.h;
            
            if (isInside && Math.abs(car.speed) < 0.1) triggerWin();

            timeVal.innerText = ((Date.now() - startTime) / 1000).toFixed(1);
            requestAnimationFrame(gameLoop);
        }

        // Input
        window.addEventListener('keydown', e => keys[e.code] = true);
        window.addEventListener('keyup', e => keys[e.code] = false);

        const bindMobile = (id, key) => {
            const btn = document.getElementById(id);
            btn.ontouchstart = (e) => { e.preventDefault(); keys[key] = true; };
            btn.ontouchend = () => keys[key] = false;
        };
        bindMobile('btn-up', 'up'); bindMobile('btn-down', 'down');
        bindMobile('btn-left', 'left'); bindMobile('btn-right', 'right');

        document.getElementById('start-btn').onclick = () => initLevel(1);
        document.getElementById('retry-btn').onclick = () => initLevel(currentLevel);
        document.getElementById('next-btn').onclick = () => { currentLevel++; initLevel(currentLevel); };

        function resize() {
            const container = document.getElementById('game-container');
            canvas.width = container.clientWidth;
            canvas.height = container.clientHeight;
        }
        window.onload = resize; window.onresize = resize;
    </script>
</body>
</html>

Media & Assets

🚗 Realistic Driving Mechanics
Resource ID: #00026
Posted: December 22, 2025
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